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rezil Clan Member
Joined: 17 Jan 2008 Posts: 97 Location: sLOVEnia :*
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Posted: Mon Feb 11, 2008 4:11 pm Post subject: why doesn't this script work |
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why doesn't this script work(scripters please help ):
Quote: |
tv()
{
screen_1 = getent("screen_1","targetname");
screen_2 = getent("screen_2","targetname");
screen_3 = getent("screen_3","targetname");
screen_4 = getent("screen_4","targetname");
screen_5 = getent("screen_5","targetname");
screen_off = getent("screen_off","targetname");
main_screen_turn_on = getent("main_screen_turn_on","targetname");
while(1)
{
main_screen_turn_on waittill("trigger");
screen_off hide();
screen_2 hide();
screen_3 hide();
screen_4 hide();
screen_5 hide();
wait 0.5;
screen_1 hide();
screen_2 show();
wait 0.5;
screen_2 hide();
screen_3 show();
wait 0.5;
screen_3 hide();
screen_4 show();
wait 0.5;
screen_4 hide();
screen_5 show();
wait 3;
screen_5 hide();
screen_off show();
wait 0.5;
}
}
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edit: select the code box to see the script...
quote is the same as code ![Smile](images/smiles/icon_smile.gif) |
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Floater Clan Leader
![](images/avatars/unrealjumperz/84644145747bf1430d5f40.jpg)
Joined: 12 Jan 2008 Posts: 261
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Posted: Mon Feb 11, 2008 7:36 pm Post subject: |
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posting the error message will help a lot
on 1st sight i think maybe 5 brushmodels put into each other may conflict
too many entities at 1 place or some shit like that lol _________________ xfire: shif7 |
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rezil Clan Member
Joined: 17 Jan 2008 Posts: 97 Location: sLOVEnia :*
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Posted: Mon Feb 11, 2008 8:01 pm Post subject: |
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nah there was no error message. It was just a matter of where I put the script and how I made the triggers. So nvm I solved it by myself. |
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Floater Clan Leader
![](images/avatars/unrealjumperz/84644145747bf1430d5f40.jpg)
Joined: 12 Jan 2008 Posts: 261
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Posted: Mon Feb 11, 2008 9:19 pm Post subject: |
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ok cose i didnt see errors in the script too
nice idea of making a tv though ![Smile](images/smiles/icon_smile.gif) _________________ xfire: shif7 |
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