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Cheesy
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Joined: 13 Jan 2008
Posts: 327
Location: Germany

PostPosted: Mon Jan 28, 2008 8:08 pm    Post subject: Reply with quote

Arg to complicated Wink
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rezil
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Joined: 17 Jan 2008
Posts: 97
Location: sLOVEnia :*

PostPosted: Wed Jan 30, 2008 5:58 pm    Post subject: Reply with quote

behold:


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Kryptonic
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Joined: 13 Jan 2008
Posts: 218
Location: Erlangen, Germany

PostPosted: Wed Jan 30, 2008 6:12 pm    Post subject: Reply with quote

Haha I love you man <3 Very Happy
Looks really nice Exclamation
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Kjx
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Joined: 12 Jan 2008
Posts: 386

PostPosted: Wed Jan 30, 2008 8:31 pm    Post subject: Reply with quote

UJ crew pwnage Razz
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Floater
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Joined: 12 Jan 2008
Posts: 261

PostPosted: Wed Jan 30, 2008 8:51 pm    Post subject: Reply with quote

all powneddd
nice circle though
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Cheesy
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Joined: 13 Jan 2008
Posts: 327
Location: Germany

PostPosted: Fri Feb 01, 2008 12:25 pm    Post subject: Reply with quote

2 late shit cant watch the pics anymore
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Kjx
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Joined: 12 Jan 2008
Posts: 386

PostPosted: Fri Feb 01, 2008 9:41 pm    Post subject: Reply with quote

like i already said, good+hard map rezil Very Happy nice job
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Cheesy
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Joined: 13 Jan 2008
Posts: 327
Location: Germany

PostPosted: Sat Feb 02, 2008 3:29 pm    Post subject: Reply with quote

A typical rezil map i love you D RULES
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rezil
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Joined: 17 Jan 2008
Posts: 97
Location: sLOVEnia :*

PostPosted: Wed Feb 13, 2008 5:12 pm    Post subject: Reply with quote

update Razz





NOTE: The 'Bank' sign is there jsut for reference. I'm not gonna keep it that way(I'll probably make a custom texture)


Since it's not just Unreal jumpers members on the forum anymore I guess it's only fair to show some pics to the non-uj crew members(smokey etc.) also.
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Kjx
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Joined: 12 Jan 2008
Posts: 386

PostPosted: Wed Feb 13, 2008 5:16 pm    Post subject: Reply with quote

holy crap Shocked looks fucking nice dude Very Happy
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Kryptonic
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Joined: 13 Jan 2008
Posts: 218
Location: Erlangen, Germany

PostPosted: Wed Feb 13, 2008 6:11 pm    Post subject: Reply with quote

@ you both : idd Smile
Nice mate!
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Cheesy
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Joined: 13 Jan 2008
Posts: 327
Location: Germany

PostPosted: Wed Feb 13, 2008 6:25 pm    Post subject: Reply with quote

Wow really nice keep on workin i was close to forget about your map sry Razz
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SmokeY



Joined: 08 Feb 2008
Posts: 55
Location: Ger

PostPosted: Thu Feb 14, 2008 5:43 pm    Post subject: Reply with quote

Looking great dude Exclamation
I was planning to do some sort of more realistic looking map in a natural environment (probably a jumpmap/funmap mix of pad_kitchen)
after my current one and i think looking at this helps me with my decision.

I specially like your big safe and some of the texturing you did. Ill have to talk about that to you soon i think cause i always have trouble with that sort of things Smile

The idea with a story/ambient related to a robbery or such sounds like a real nice idea i always missed maps like that in cod2 Sad


Last edited by SmokeY on Fri Feb 29, 2008 8:03 am; edited 2 times in total
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Kjx
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Joined: 12 Jan 2008
Posts: 386

PostPosted: Thu Feb 14, 2008 6:38 pm    Post subject: Reply with quote

maybe rezil is a robber himself and thats how he did get the idea to build such a map Razz
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rezil
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Joined: 17 Jan 2008
Posts: 97
Location: sLOVEnia :*

PostPosted: Thu Feb 28, 2008 4:26 pm    Post subject: Reply with quote

@kjx: yeah, maybe Very Happy

@smokey: you know how to contact me via xfire and we can talk stuff out.

I decided to add a citystreet part to the map. Which is bad and good news. Good because it gives me some ideas and prefabs for later mapping and I've always wanted to make a city-style map, ever since jm_city(http://www.codjumper.com/forums/viewtopic.php?f=16&t=3821, never finished the map, it was my first try and a quite huge thing for a first map...). It's also bad because this means I have to make about 6-7 skyscraper-ish buildings which is a very time-consuming process.


The map is about 85% done(or 65%, counting the building I have to make), all that's left is to make an end, add sounds, fix some scripting, errors in the map and to model a truck(in radiant)...
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